Aanvallen |
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Naam |
Schade |
1 |
What can be done during Heat (general)
All moves will deal with chip damage on block
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2 |
What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
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3 |
What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated
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4 |
What can be done during Heat (unique)
A powered up Limited Entry can be used
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5 |
What can be done during Heat (unique)
A new Silent Entry shift move can be used
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6 |
Heat Burst
2+3
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15
m
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7 |
Delta Slicer
1,1,1
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h,m,m
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8 |
Electric Jolt
3+4
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m
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9 |
Double Barrel
During Dynamic Entry 1,2
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h,h
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10 |
Bow Shock
During Dynamic Entry 3
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11 |
Lightning Thrust
During Silent Entry 1
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m
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12 |
Rebellion
During Heat f+3+4
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13 |
Blue Jet
During Heat and Limited Entry 1
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14 |
Thunderbird Descent (Heat Smash)
During Heat 2+3
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15 |
Zeus Unlimited (Rage Art)
During Rage d/f+1+2
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55
m
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17 |
Left Right Combo
1,2
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18 |
Legionnaire's Spin
1,4
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19 |
Ring Current
2,1
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20 |
Kick Start
3
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21 |
Spinning Cutter
4
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22 |
X-Ray
1+2
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24 |
Flash Claw
f+1,2
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25 |
Flash Bang
f+1,2,3
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26 |
Charge Factor
f+2,1
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27 |
Death Mask
f+2,4
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29 |
Volcanic Lightning
f+4,1,2,1
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30 |
Ark Blast
f+1+2
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31 |
Power Slug
f+1+4
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32 |
Flash Bullet
d/f+2
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33 |
Outpost Blitz
d/f+3,3
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34 |
Tactical Sword
d+2
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35 |
Tesla Gravity
d+3,1
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36 |
Earth Battery
d+1+2
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37 |
Arc Combination
d/b+1,3
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38 |
Double Tap
d/b+2,1
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39 |
HE Combination
d/b+2,3
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40 |
Shadow Cutter
d/b+4
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41 |
Inductance
d/b+1+2
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42 |
Chevron Slash
b+1
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43 |
Gilbert Smash
b+2,1
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44 |
Gilbert Cannon
b+2,3
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45 |
Impulse Plus
b+3,4
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46 |
Magnetic Knee
b+4
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47 |
Magnetic Knee Blast
CH b+4
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48 |
Wind Liger
b+1+2
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49 |
Zeus
b+2+3
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50 |
Lightning Screw
u/f+3
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51 |
Storm Axle
u/f+4
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52 |
Avalanche Flip
u/f+3+4
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53 |
Avalanche Flip Break Down
u/f+3+4,4
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54 |
Avalanche Drop
u/f+3+4,1+2
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55 |
Delayed Rising Toe Kick
u/f,N,4
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56 |
Surge Blast
f,f+2
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57 |
Cross Transistor
f,f+4,2
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58 |
Double Pulse
f,f+4,3
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59 |
Elbow Corona
f,f+1+2
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60 |
Double Action
f,f+3+4
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61 |
Blue Bolt
f,N,b+2,1
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62 |
Red Sprite
f,f,f+3
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63 |
Ki Charge
1+2+3+4
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64 |
10 Hit Combo
u/f+1,2,1,1,2,2,3,3,1+2,1+2
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65 |
Streamer
WS+1
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66 |
Multiplied Force
WS+2,1
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67 |
Glass Breaker
WS+2,3
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68 |
Tower Cannon
WS+3
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69 |
Shell Smash
WS+4
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70 |
Double Smack
FC,1+2
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71 |
Power Spike
FC,d/f+2
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72 |
Shockwave
SS+2
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73 |
Dynamic Entry
f+3
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75 |
Rimfire
During Dynamic Entry 2
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77 |
Legionnaire's Shot
During Dynamic Entry 4
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78 |
Into the Storm
During Dynamic Entry 1+2
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79 |
Stack Up
During Dynamic Entry 3+4
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80 |
Dynamic Entry
During Dynamic Entry b
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81 |
Silent Entry
During Dynamic Entry N,f
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83 |
Turbine Hook
During Silent Entry 2
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84 |
Rising Storm
During Silent Entry 3
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85 |
Electric Volley
During Silent Entry 4
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86 |
Entagling Ejector
During Silent Entry 1+2
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87 |
Lightning Axle
During Silent Entry 3+4
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88 |
Dynamic Entry
During Silent Entry b
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89 |
Limited Entry
During Silent Entry d
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90 |
Blasting Smack
During Limited Entry 1
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92 |
Rising Force
During Limited Entry 2
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93 |
Hostile Takedown
1+3
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front
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94 |
Raging Thunder
2+4
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front
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95 |
Tactical Knee
1+3_2+4
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left
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96 |
Lethal Force
1+3_2+4
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right
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97 |
Swift Silence
1+3_2+4
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back
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98 |
Apocalypse
u/f+1+2
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front
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99 |
SHB
f,f,f+2+4
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front
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100 |
Rejection
Approach airborne opponent f,f,f+2+4
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101 |
Low Parry
Time with opponent low attack df
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