Community Manager
Berichten: 14.085
Lid sinds: februari 2006
![PlayStation Network](/static/images/psn.png) Demonitzu
![Steam](/static/images/steam.png) Demonitzu
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Ryu
Far LP - Startup 3F->4F
cr. MP - Startup 4F->5F
- Hit box reduced
cr. MK - Startup 5F->6F
- Hit box reduced
cr. HK - Startup 5F->7F
Solar Plexus Strike - Frames reduced by 2 (+5 on hit / 0 on block)
Shoryuken - Block stun reduced by 10 F
- Screen freeze reduced by 6F
- Push back on block reduced
M. Shoryuken - Frames 1~5 are invincible
Air Tatsumaki Senpu Kyaku - Hurt box enlarged
EX Tatsumaki Senpu Kyaku - Frames 3~7 are throw invincible
H. Ryu's Joudan Sokutou Geri - Block stun reduced by 4F
Guard Cancel - Changed to 3 hits
Special move meter gain:
Shoryuken: on hit 40->30
Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30
Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35
Joudan Sokutou Geri: whiff 15->10/ on hit 40->30
Hadouken: whiff 15->0/ on hit 40->30
Ken
Far HK - Startup 13->11F
- Frames reduced by 3 (0 on hit / -5F on block)
Shiden Kakato Otoshi - Can cancel the feint
Target Combo - (-1F on hit /-7F on block)->(+3F on hit / -4F on block)
Shoulder Throw - Damage 120->130
L. Shoryuken - 1~2F full invincibility changed to lower body invincibility
- Floats higher on hit
- Damage 80->70
M. Shoryuken - 1st hit block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced / 2nd hit no longer hits crouching opponents
H. Shoryuken - Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter
Hadouken - (-4F on hit / -9F on block)->(0 on hit / -5F on block)
Air Tatsumaki Senpu Kyaku - Hurt box enlarged
Shippu Jinrai Kyaku - Damage 300->340 / 1st hit moves forward more
Special move meter gain
L Shoryuken: on hit 40->30
M Shoryuken: on hit 20+20(40)->20+10 (30)
H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)
Hadouken: whiff 15->5 / on hit 40->20
Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits
L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)
M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)
H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)
Guile
Command change - (back+HP+HK) no longer activates guard cancel
Health - 950->900
Far HP - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. LP - Frames increased by 3 (+5F on hit / +1F on block)
cr. LK - Frames increased by 3 (+4F on hit / 0 on block)
Reverse Spin Kick - 6F~29F is throw invincible
Flash Kick - Block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced
Special move meter gain
Flash Kick: on hit 40->30
Sonic Boom: whiff 15->0 / on hit 20->25
Abel
Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K)
- Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
Guard cancel - Marseilles Roll changed to Shoulder Tackle
- Attack Startup 8F, Damage 120
Close HP - Hit box enlarged
- Push back on block for boost combos reduced
Far HP - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. HP - Hurt box reduced
- Hurt box on arm is now invincible versus jumping attacks
Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F)
- When hits in midair it becomes bound damage
- Damage L. 100->80, M. 110->80, H. 120->90
L. Wheel Kick - Hit box position changed
Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180
- Throw invincible from startup until throw activation
L. Shoulder Tackle - Startup 20F
M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback
H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce
Special move meter gain
Second Middle: on hit 30->15
Second Low: whiff 5->10
Finish Middle: on hit 30->20
Finish Low: whiff 5->15/on hit 30->40
Wheel Kick: whiff 15->10/on hit 60->30
Marseilles Roll: whiff 15->0
Sky Fall: whiff 10->15/on hit 60->55
Tornado Throw: whiff 10->20/on hit 60->65
Shoulder Tackle: whiff 15->0/on hit 40->50
Chun-li
Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
Close HK - Cannot jump cancel on block
Far MP - Arm hurt box activates 1F faster
- Push back on block for boost combos reduced
Far HP - Push back on block for boost combos reduced
cr. HK - Push back on block for boost combos reduced
Angle Jump HP - Mid air hit causes knockdown
Kakusenshu - Hurt box changed
- Hit box enlarged
- Damage 60->70
H. Kikouken - Block stun increased by 2F
EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count
- Hit stun for all hits changed to same as H. version
Special move meter gain
Kikouken: whiff 15->5 / on hit 40->20
Hazanshu: whiff 15->10 / on hit 40->30
L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n
Cammy
Hooligan Combination - Can transition into Cannon Strike
*Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)
- Increased push back on block
Close MP - Block stun during boost combos reduced by 4 (-6F on block)
Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block)
- Push back on block for boost combos reduced
Close HK - Cannot jump cancel on block
Far LP - Block stun increased by 2 (+1F on block)
Far HP - Push back on block for boost combos reduced
Far MK - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. MP - Block stun during boost combos reduced by 3 (-7F on block)
cr. HP - Push back on block for boost combos reduced
- Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
Cannon Spike - Reduced push back on block / Block stun reduced by 10F
L Cannon Spike - Active frames 1~2F Damage 100
From 3F onwards Damage 130
M Cannon Spike - Active frames 1~2F Damage 110
From 3F onwards Damage 140
Special move meter gain
Cannon Spike: whiff 15->10 / on hit 60->30
Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
Cannon Strike: whiff 15->5 / on hit 40->15
Razor Edge Slicer: whiff 0->5 / on hit 60->30
Fatal Leg Twister: whiff 5->10 / on hit 40->50
Cross Scissors Pressure: whiff 5->10 / on hit 40->50
L and M Spiral Arrow: whiff 15->0 / on hit 40->50
H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)
Sagat
Close MK - Push back on block for boost combos reduced
Close HP - Push back on hit changed to be same as light attacks
Close HK - 1st hit will hit crouching opponents
- 1st hit causes forced standing
Far HP - Push back on block for boost combos reduced
Far HK - No longer build meter on whiff
cr. MP - Block stun during boost combos increased by 4F (-5F on hit / -9F on block)
cr. HP - Push back on block for boost combos reduced
Step Low Kick - Block stun reduced by 3 (-3F on block)
Tiger Uppercut - Block stun reduced by 10F
- Screen freeze reduced by 4F / Push back on block reduced
EX Tiger Uppercut - Moves forward further
- Hit box after 2nd hit enlarged forward
EX Tiger Knee Crush - Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count
Special move meter gain
Tiger Shot: whiff 15->5
Grand Tiger Shot: whiff 15->5
Tigger Uppercut: whiff 15-> 10 / on hit 40->30
Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)
Dhalsim
Close LK - Startup 3F->4F
- Hit box reduced
Close MP - Block stun during boost combos increased by 3F (-4F on hit / -10F on block)
Close MK - Block stun during boost combos increased by 3F (-7F on hit / -11F on block)
Close HP - Block stun during boost combos increased by 5F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
Close HK - Block stun during boost combos increased by 8F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
cr. LP - (+6F on hit / +2F on block)->(+3F on hit / +1F on block)
cr. MP - Block stun during boost combos increased by 9F (-6F on hit / -10F on block)
cr. MK - Block stun during boost combos increased by 4F (-6F on hit / -10F on block)
cr. HP - Block stun during boost combos increased by 8F (-11F on hit / -16F on block)
- Push back on block for boost combos reduced
Double Zoom Straight - Damage 90->80
- Hurt box active frame timing changed
Double Zoom Punch - Damage 90->80
Jump Double Zoom Punch - Damage 100->80
Sliding - Hit box reduced
Yoga Sliding - Hit box reduced
M. Yoga Flame - Block stun reduced by 2 (0 on block->-2F on block)
H. Yoga Flame - Block stun reduced by 2 (+3F on block ->+1F on block)
Yoga Flame - Hurt box appears 2F before hit box activates
EX Yoga Flame - Startup 17F->15F
Yoga Blast / EX Yoga Blast - Opponent cannot quick stand on hit
Yoga Inferno - Startup 3F->6F
Yoga Volcano - Startup 9F->7F
- Damage 250->280
Guard cancel - Changed to 2 hit move
Special move meter gain
Yoga Fire: whiff 15->5
Yoga Flame: whiff 15->0 / on hit 30->50
Yoga Blast: whiff 15->0 / on hit 40->70
Poison
Command change - Backflip command changed from KK to KKK
Forward Dash - Full animation reduced from 22 to 16 frames
Close MP - Damage increased from 60 to 70
- 3 frames added to Boost Combo (-5 on hit, -9 on block)
Far HP - Damage increased from 90 to 100
- 7 frames added to Boost Combo (-14 on hit, -19 on block)
- Push back on block for boost combos reduced
Close HK - Start up reduced from 14 to 11 frames
cr. MP - 3 frames added to Boost Combo (-4 on hit, -8 on block)
cr. HP - Startup decreased from 9 to 7 frames / Frames reduced by 8 (±0 on hit, -6 on block)
Elbow Drop - Start up increased from 17 to 21 frames. / Active frame on attack reduced from 6 to 5 frames / Frames reduced by 6 (-1 on hit, -5 on block)
Note: confirmed on Ryu / Damage increased from 60 to 70
Love Me Tender (L) - Startup decreased from 29 to 27 frames
EX Whip of Love - Second hit frames changed to +1 on hit and -3 on block / 4th hit frames changed to -8 on block
Slapshot - Damage reduced from 150 to 140
Special move meter gain
Whip of Love 1st Hit: on hit 20->30
Whip of Love 2nd Hit: on hit 20->15
Whip of Love 3rd Hit: on hit 10->20
Love Me Tender: on hit 20->30
Love Me Tender (ender): whiff 5->15, on hit 20->70
Kissed by a Goddess (L): on hit 20+20(40)->20+10(30)
Kissed by a Goddess (M): on hit 10 x 2+20(40)->20+8 x 2(36)
Kissed by a Goddess (H): on hit 10 x 4(40)->20+8 x 3(44)
Aeolus Edge: whiff 15->0, on hit 40->30
Hugo
HP - Opponent cannot perform quick recovery off the ground when hit by this while in the air
- 4 frames added to Boost Combo (-9 on hit, -15 on block)
- Push back on block for boost combos reduced
cr. LP - Damage reduced from 50 to 40
cr. LK - Hit box reduced
- Hurt box reduced
cr. MP - Damage reduced from 80 to 70
- 5 frames added to Boost combo (-5 on hit, -9 on block) / Push back on block for boost combos reduced
cr. MK - 4 frames added to Boost Combo (-13 on block) / Push back on block for boost combos reduced
Hammer Hook - Wall bound when move connects on counter hit
Body Press - Block stun reduced by 8 frames / Damage reduced from 140 to 110
- Active frames reduced from 21 to 8 frames
Giant Palm Breaker - "Damage changes
LP: 100->80
MP: 100->110
HP: 140->130"
Moonsault Press - Damage recduced from 200 to 230
EX Meat Squasher - Damage increased from 200 to 260
Monster Lariat - Block stun increased by 3 frames (on block -10)
- Super armor startup changed from 1 to 6 frames
EX Monster Lariat - Block stun reduced by 5 frames (on block -8)
Special move meter gain
Giant Palm Breaker: whiff 15->10, on hit 40->30
Moonsault Press: whiff 15->20, on hit 40->100
Shootdown Backbreaker: on hit 20->65
Meat Squasher: whiff 15->20, on hit 20->80
Ultra Throw: whiff 15->20, on hit 0->60
Monster Lariat: whiff ->15->0, on hit 40->50
Ibuki
EX Kunai - EX Kunai can be canceled while descending
far LP - Hit box reduced
- Hurt box reduced
- Frames changed from (on hit +6/on block +2) to (on hit +7/on block -1)
LK - Hurtbox increased
cr. MK - Push back on block for boost combos reduced
far HP - Push back on block for boost combos reduced
Forward jumping HK - Startup increased from 5 to 7 frames
- Damage decreased from 100 to 75
Yami Kazura - Damage increased from 120 to 130
Spin Kick - Hit box reduced
MK Tsumuji, HK Tsumuji - Franes changed from (MK on block -1/HK on block ±0) to (both on block +3)
Special move meter gain
Kunai: whiff 15->5
Tsuijigoe: whiff 10->15
Neck Breaker: on hit 10->60
Kazakiri: on hit 20×3(60)/10×3(30)
Tsumuji: whiff 15->10, on hit 20+20(40)->10×2(20)
Tsumuji (high variant): whiff 5->10, on hit 20->30
Tsumuji (low variant): whiff 5->10, on hit 60->30
Hien: on hit 20+40(60)->20×2(40)
Raida: whiff 15->0, on hit 40->60
Rolento
Vitality - Reduced from 1000 to 930
Far LP - Hit box reduced
- Hurt box reduced
Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced
Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced
Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced
cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced
cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
Jump MK - Hitbox reduced
Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)
Stinger - Hitbox increased
- Push back on block reduced
Special move meter gain
Stinger (jump): whiff 15->5
Stinger (knife): whiff 15->5, on hit 40->15
Mekong Delta Attack (attack): whiff 15->10, on hit 40->30
Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30
Mekong Delta Escape (jump): whiff 10->5
Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)
Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)
Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)
Zangief
Walking Speed - Slightly slower
Close MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
Close MK - 4 frames added to Boost combo (on hit -6, on block -10)
Far LP - Damage decreased from 40 to 30
Far LK - Startup increased from 4 to 5 frames
Far MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
- Adjusted so that the hurt box comes out 1 frame before the attack
Far MK - Push back on block for boost combos reduced
cr. MP - Damage decreased from 80 to 70
cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)
Flying Body Attack - Block stun reduced by 8 frames
- Damage decreased from 120 to 100
Screw Piledriver - Damage adjusted:
LP: 180->200
MP: 200->220
HP: 220->240
Quick Double Lariat - Hitbox increased on the 5th frame
Special move meter gain
Screw Piledriver: whiff 15->20, on hit 40->100
Banishing Flat: whiff 15->10, on hit 40->30
Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)
Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)
Flying Power Bomb: whiff 15->0, on hit 40->100
Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)
Rufus
Close LK - Block pushback increased
Close MK - 6 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
Far MP - 6 frames added to Boost combo (-6F/-10F)
- Push back on block for boost combos reduced
Far MK - 4 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
Far HP - 4 frames added to Boost combo (-9F/-14F)
cr. LK - Hitbox reduced
Hand Machinegun - Damage increased from 120 to 130
Vulture Kick - Frame advantage on hit reduced by 2 frames (on hit +1)
Falcon Kick - Frame advantage on hit reduced by 7 frames
Target Combo - Damage decreased from 90 to 60
Galactic Tornado - "Damage adjusted:
MP 100->80
HP 120->90
EX 160->80"
Messiah Kick (mid) - Block stun reduced by 2 frames (On block -1)
Messiah Kick (high) - Block stun reduced by 5 frames (On block -5)
Special move meter gain
Messiah Kick (high): whiff 5->10
Messiah Kick (mid): whiff 5->10
Messiah Kick (low) whiff 5->10
Snake Strike: whiff 15->5, on hit 16 x Number of attacks->10 x Number of attacks
Galactic Tornado (L): whiff 15->0, on hit 10+20(30)->30+15(45)
Galactic Tornado (M and H): whiff 15->0, on hit 10 x 2+20(40)->30+8 x 2(46)
Vega
cr. LP - Frames increased by 1 (on hit +4, on block ±0)
cr. MK - Block stun has been reduced by 3 frames (on block -2)
- 6 frames added to Boost combo (on hit -6, on block -13)
- Push back on block for boost combos reduced
Vertical jumping HK - Opponent will go into a hard knockdown state if hit with this attack while in the air.
Flying Barcelona Attack - The position of the hurtbox has been changed
- Pushback on block has been reduced
Izuna Drop - Throw area has been reduced
Sky High Claw (H) - The knockback timing on hit and on block has been changed
Scarlet Terror (M) - Damage decreased from 100 to 80
Scarlet Terror (H) - Damage increased from 100 to 120
- Mid-air combo count number increased
EX Scarlet Terror - Damage increased from 150 to 160
- Mid-air combo count number increased
Special move meter gain
Rolling Crystal Flash (L): whiff 20->10, on hit 10+40(50)->20 x 2(40)
Rolling Crystal Flash (M): whiff 15->10, on hit 10 x 3+40(70)->8 x 3+20(44)
Rolling Crystal Flash (H): whiff 15->10, on hit 10 x 4+40(80)->8 x 4+15(47)
Scarlet Terror (L): whiff 15->10, on hit 40->30
Scarlet Terror (M and H): whiff 15->10, on hit 40+40(80)->20+10(30)
Flying Barcelona Attack (Jump): whiff 10->5
Flying Barcelona Attack (Attack): whiff 5->0, on hit 40->30
Izuna Drop: whiff 5->10, on hit 40->50
Sky High Claw: whiff 15->0
Balrog
Close LP - Block pushback has been increased
Close LK - Block pushback has been increased
Close HK - 2 frames added to Boost combo (on hit -2, on block -9)
Far LP - No longer connects on crouching opponents
Far MP - Active frame window has been changed to 4 frames
- Can now be canceled
Far HK - 2 frames added to Boost combo (on hit -5, on block -11)
cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)
cr. HK - Overall animation has been reduced by 3 frames
- Block stun has decreased by 3 frames (on block -9)
- Block pushback has been decreased
Dash Straight (EX included) - Now moves forward 4 frames after startup
EX Dash Upper - Now moves forward 4 frames after startup
Buffalo Head - Now connects on crouching opponents
EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they'll take bound damage and go into "fall over" stun
Special move meter gain
Dash Low Straight: whiff 15->10, on hit 40->30
Dash Low Smash: whiff 15->10, on hit 40->30
Dash Swing Blow: whiff 15->10, on hit 40->30
Buffalo Head: whiff 15->10, on hit 40->30
Turn Punch: whiff 15->10, on hit 40->45
Dash Straight: whiff 15->0, on hit 30->40
Dash Upper: whiff 15->0, on hit 30->40
Juri
Close HP - on hit, opponents are launched higher
Far LK - Can no longer be linked
cr. HP - Damage decreased from 90 to 75
- On block, cannot be jump canceled
- Hitbox has been reduced
Diagonal Jumping HP - Damage decreased from 100 to 75
- Hurtbox comes out 1 frame quicker
Karen Kick/Assatsu Kick - Damage decreased from 150 to 130
EX Senpusha - Hit and block pushback has been reduced
EX Kasatushi - Hurtbox has been added after move is successful
Special move meter gain
Fuhajin (rising kick): whiff 10->5, on hit 0->25
Shikusen: whiff 10->5
Shikusen 2nd Impact: on hit 20+20(40)->10 x 2(20)
Shikusen 3rd Strike: on hit 40->30
Kasatushi: whiff 15->10
Senpusha (L): whiff 15->0, on hit 10 x 2(20)->30 x 2(60)
Senpusha (M and H): whiff 15->0, on hit 10 x 4(40)->15 x 4(60)
M.Bison
Close MP - Startup decreased from 7 to 5 frames
Far MP - Startup decreased from 8 to 5 frames
- Hitbox has been reduced
- Hurt box reduced
Bison Warp - Overall animation has increased by 8 frames
Double Knee Press (LK) - Block pushback has increased
EX Double Knee Press - When the final hit connects, opponents are now launched straight up slightly instead of being knocked down
Knee Press Nightmare - The move starts off with full invicibility, and midway through the movement becomes projectile invincible only.
Deadly Throw - Damage decreased from 150 to 140
Special move meter gain
Devil Reverse (jump): whiff 10->0
Devil Reverse (attack): whiff 15->5
Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)
Akuma
Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.
- Can now be canceled
Far HP - Can now be canceled
Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block
Ashura Senku (Punch ver.) - Distance covered has been reduced
- Invincibility time changed from 1-50 frames to 1-40 frames
- Full frame length changed from 61 to 72 frames
Ashura Senku (Kick ver.) - Distance covered has been reduced
- Invincibility time changed from 1-40 frames to 1-30 frames
- Full frame length changed from 54 to 64 frames
EX Gohadoken - "
Abolished from mid-air combo limit"
Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)
Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects
Airborne Tatsumaki Zankukyaku - Hurtbox increased
Hyakki Gojin - Damage increased from 50 to 70
Hyakki Gosho - Damage increased from 70 to 100
Hyakki Gozan - Damage increased from 60 to 80
Zanku Hadoken - Hitbox has been reduced
- When used during a backwards jump, 5 frames added upon landing
Goshoryuken (MP, HP) - During the first hit, blockstun has been decreased by 10 frames
- The second hit does not connect on a crouching, blocking opponent
- Pushback on block has been reduced
Misogi - Hitbox has been increased
Special move meter gain
Gohadoken: whiff 15->5, on hit 40->20
Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25
Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)
Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)
Zanku Hadoken: whiff 15->5, on hit 5->16
Goshoryuken (M): on hit 20+20(40)->30+10(40)
Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)
Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20
Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks
Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35
Hyakkishu: whiff 10->0
Hyakki Gosho: whiff 0->15
Hyakki Gojin: whiff 5->10, on hit 40->30
Hyakki Gosai: whiff 5->15, on hit 40->60
Sakura
LK - Hit box reduced
- Hurt box reduced
- Startup 3F->4F
Close MP - Frames reduced by 2 (on hit +4F/on block +1F)
Close HK - Hit effect changed to knock away against opponents on the ground on hit
- Push back on block for boost combos reduced
Far HP - Can be canceled
- Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. HP - Hurt box reduced
Jump MP - Changed hit effect to knock down against airborne opponents on hit
Hadoken - Increased total frames from 42F->49F
- Frames adjusted from (on hit ±0/on block -6F)->(on hit -3F/on block -7F)
Sakura Otoshi - Hit box enlarged
Haru Ranman - Damage increased from 300->330
Special move meter gain
Hadoken: whiff 15->5/on hit 40->20
Shouoken (L): whiff 15->10/on hit 10×2(20)->15×2(30)
Shouoken (M): whiff 15->10/on hit 10×4(40)->8×4(32)
Shouoken (H): whiff 15->10/on hit 10×6(60)->5×6(30)
Airborne Shunpukyaku: whiff 15->0/on hit 40×2(80)->15×2(30)
Sakura Otoshi (Attack): on hit 15->10
Sakura Otoshi (Finish): whiff 5->10/on hit 15->20
Shunpukyaku (L): whiff 15->0/on hit 40->25
Shunpukyaku (M): whiff 15->0/on hit 40×2(80)->15×2(30)
Shunpukyaku (H): whiff 15->0/on hit 40×3(120)->10×3(30)
Blanka
Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)
Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)
Close HP - Can now be canceled
Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)
cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)
cr. HP - Push back on block reduced
- Frames increased by 3F (on hit -5F/on block -11F)
Vertical Roll - Damage 160->130?
- Frames increased by 5F whiff and on block
Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka
EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard
Grand Shave Roll - Full invincibility until hit box becomes active
Special move meter gain
Vertical Roll: whiff 15->10/on hit 40->30
Electric Thunder: on hit 20->30
Rolling Attack: whiff 15->0/on hit 30->40
Guy
Close MK - Frames increased by 4F (on hit +6F/on block +2F)
- Frames increased by 6F for boost combos (on hit -3F/on block -7F)
Close HK - Frames increased by 10F for boost combos (on hit -8F/on block -13F)
- Push back on block for boost combos reduced
Far MP - Frames increased by 2F for boost combos (on hit -4F/on block -8F)
Far MK - Shortened frames by 2F (on hit ±0F/on block-1F)
Far HP - Push back on block for boost combos reduced
Far HK - Push back on block for boost combos reduced
cr. MP - Frames increased by 7F for boost combos (on hit -4F/on block -8F)
cr. HP - Push back on block for boost combos reduced
- Frames increased by 8F for boost combos (on hit -10F/on block -16F)
Jump MP - Can now be canceled
Ninja Sickle - Startup 12F->10F
- Knock away changed to shoot straight up on hit
- Push back on block reduced
- Hit box enlarged
Bushin Gokusaken - Opponents now launched straight upwards on hit
Bushin Gokusaken Throw - Damage increased from 100->170
Neck Breaker - Became 2-hit move
Bushin Izuna Otoshi - Slowed timing of attack activation
M Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
EX Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
- Increased invincibility time by 1F
EX Bushin Senpukyaku - Added area below the knees to the hit box
Neck Flip - First attack is now a mid-level attack
EX Run - Added Armor Effect to Sudden Stop follow up
Grab Throw/Shoulder Throw - Increased damage from 120->130
Special move meter gain
Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks
Bushin Izuna Otoshi (Jump): Air 10
Bushin Izuna Otoshi (Elbow Drop): on hit 40->20
Bushin Izuna Otoshi (Throw): on hit 30->60
Run: whiff 10->5
Sudden Stop: whiff 10->5
Shadow Kick: whiff 5->15
Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)
Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80
Hozanto: whiff 15->0
Cody
Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
Close MK - Frames increased by 2F for boost combos (on hit -5F/On block -9F)
- Push back on block for boost combos reduced
Close HP - Frames increased by 9F for boost combos (on hit -10F/On block -16F)
Close HK - Frames increased by 6F for boost combos (on hit -12F/On block -18F)
- Push back on block for boost combos reduced
Far LK - Hit box reduced
Far MP - Frames increased by 9F for boost combos (on hit -8F/On block -12F)
Far HP - Frames increased by 6F for boost combos (on hit -13F/On block -18F)
- Push back on block reduced
Far HK - Frames increased by 7F for boost combos (on hit -14F/On block -19F)
- Push back on block reduced
cr. LK - Startup increased from 3F->5F
- Hit box reduced
- Frames increased by 3F (on hit ±0F/on block -4F)
cr. MK - Frames increased by 5F for boost combos (on hit -9F/on block -13F)
cr. HP - Frames increased by 8F for boost combos (on hit -12F/on block -18F)
- Push back on block for boost combos reduced
cr. HK - Frames increased by 6F for boost combos (on block -20F)
- Push back on block for boost combos reduced
MP (with knife) - Frames increased by 10F for boost combos (on hit -9F/on block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
MP (with knife) - Frames increased by 5F for boost combos (on hit -9F/On block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
- Now cannot be canceled
HP (with knife) - Reduced frames by 4F (on hit +5F/On block ±0F)
- Frames increased by 4F for boost combos (on hit -12F/On block -17F)
- Push back on block for boost combos reduced
cr. HP (with knife) - Push back on block for boost combos reduced
Zonk Knuckle - Push back on block reduced
EX Zonk Knuckle - Knock away changed to shoot straight up on hit
- Damage decreased from 160->100
- Push back on block reduced
EX Bad Stone - Startup reduced from 30F->28F
Guard cancel - Became a 2-hit move
Prisoner Throw - Damage increased from 120->130
Special move meter gain
Bad Stone: whiff 15->5
Criminal Upper (L): on hit 5×4(20)->20+8×3(44)
Criminal Upper (M): on hit 10+5×4(30)->20+8×4(52)
Criminal Upper (H): on hit 10+2×5(20)->20+8×5(60)
Zonk Knuckle: whiff 15->10/on hit 20->30
Ruffian Kick: whiff 15->0/on hit 30->50
Elena
Jump - Total frames for jump decreased from 41F->38F
Close MP - Startup decreased from 6F->5F
- Can now be cancelled
cr. MP - Hit box enlarged
- Frames increased by 5F for boost combos (on hit -3F/On block-7F)
cr. MK - Hit box enlarged
Target Combo 4(MK?2HP) - Hit box enlarged
Sliding - Startup decreased from 14F->10F
- Hurt box area above neck now invincible to projectiles
Handstand Kick - Decreased frames by 3F (on hit +3F/On block-1F)
M/H Lynx Tail - Decreased frames for block stun by 2F (M -4F->-6F?H -2F->-4F)
EX Lynx Tail - Final hit now knocks opponents behind Elena
- Damage decreased from 150->100
EX Scratch Wheel - Length of invincibility changed from 1~5F->1~6F
EX Rhino Horn - Now invincible against projectiles from the first frame of the move until the second frame of the start of the final attack
Leg Lift Throw/Leg Hook - Damage increased 120->130
Brave Dance - Startup decreased from 14F->5F
Special move meter gain
Mallet Smash: whiff 15->10/on hit 20×2(40)->15×2(30)
Scratch Wheel (L): whiff 15->10/on hit 40->30
Scratch Wheel (M): whiff 15->10/on hit 40×2(80)->15×2(30)
Scratch Wheel (H): whiff 15->10/on hit 40×3(120)->10×3(30)
Lynx Tail (L): whiff 15->10/on hit 40->30
Lynx Tail (M): whiff 15->10/on hit 20×2(40)->20×2(40)
Lynx Tail (H): whiff 15->10
Spinning Scythe: on hit 10×2(20)->15×2(30)
Spinning Scythe (follow up): whiff 5->10/on hit 10×2(20)->15×2(30)
Rhino Horn: whiff 15->0/on hit 20×2(40)->30×2(60)
Dudley
MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- Push back on block for boost combos reduced
HP - Push back on block for boost combos reduced
HK - Damage decreased 90->75
cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)
- Push back on block for boost combos reduced
cr. MK - Startup decreased from 10F->7F
- Increased hold over from 3F->5F
- Hurt box reduced
Diagonal Jump HK - Damage decreased from 100->80
- Decreased hold over from 10F->7F
Dart Shot - Decreased block stun by 4F (On block -4F)
M Jet Upper - Damage decreased from 140->120
- Decreased airborne combo count
- Decreased block stun by 4F
- Decreased screen freeze by 4F
- Push back on block reduced
H Jet Upper - Increased airborne combo count
- Damage decreased from 160->120
Short Swing Blow (including EX) - Added invincibility attribute to throws
- Removed hurt box on the head and torso during Super Charge
EX Cross Counter - Hit box enlarged on second and third hits
Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent
Special move meter gain
Jet Upper (L & M): whiff 15->10
Jet Upper (H): whiff 15->10
Machinegun Blow (L): whiff 15->10
Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
Cross Counter: whiff 15->10
Duck: whiff 10->5
Ducking Straight: whiff 5->10/on hit 30->40
Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
Thunderbolt: on hit 20×2(40)->15×3(45)
Short Swing Blow: whiff 15->0/on hit 30->50
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