Katsuhiro Harada heeft zijn excuses aangeboden voor het feit dat de nieuwste stage van TEKKEN 8 apart gekocht moet worden. Veel spelers verwachtte dat de stage op z'n minst bij de seizoenspas inbegrepen zou zijn.
Op
X laat Harada weten dat hij persoonlijk de schuld op zich neemt na felle kritiek van spelers over de nieuwe Genmaji Temple stage van TEKKEN 8 die voor 4,99 euro los gekocht moet worden. Volgens de Japanner is dit een kwestie van miscommunicatie doordat het projectteam achter de Tekken games sinds Tekken 8 opgesplitst is in een ontwikkelingsteam en een uitgeverij.
Een grote groep spelers verwachtte dat de nieuwe stage gratis inbegrepen zou zijn bij de seizoenspas die met de Deluxe Edition, Ultimate Edition en Collector's Edition geleverd werd. In tegenstelling tot TEKKEN 7 is "Year 1 Playable Character Pass" de letterlijke naam van de eerste seizoenspas van TEKKEN 8 wat genoeg indicatie had moeten zijn dat alleen nieuwe personages gedekt zouden zijn.
De verwarring lijkt ook te komen doordat de Seaside Resort stage afgelopen zomer gratis aangeboden werd aan iedereen, waardoor de indruk zou zijn ontstaan dat nieuwe stages gratis aangeboden zouden gaan worden.
Citaat:
Katsuhiro Harada:
I understand that the community has some questions about the release of this stage DLC.
As the person in charge of the TEKKEN franchise, I apologize.
It was made clear from the beginning that the Year One Pass (Season Pass) would not include stages, BUT even so, when the Lidia Sobieska DLC was released, the [Sea Side Resort Stage was a Free Update], and in this case, the [Even though the additional Story Mode, which should have had the highest development costs, is a Free Update],
BUT [the Genmaji stage was Sold Separately], and as a result, the release ended up being one that was NOT well understood or Accepted by everyone (at least the almost all community was expecting a pattern similar to that of Lidia).
There are various reasons for this, But I will talk about the background to this as an individual in order to increase transparency to some extent.
The TEKKEN project is divided into two companies: a game development studio and a publisher that is responsible for game sales (At the time of the development and release of TEKKEN 7, the development and publishing companies were not separate).
As some of you may know, I moved to the Development Studio side a few years ago, and have been focusing on maximizing the quality of the content/Tech/Graphics etc..
The development side and publishing side each have their own roles, and there are differences in the way they think and the responsibilities, I who should be the one to act as a bridge between the two, have not been able to properly participate in the publishing (sales) decision-making process for As a result, I think that there were parts of the process that did not take the Tekken community's opinion into account.
I think I failed to create an organizational structure that would allow me to oversee things beyond my own position.
One of my roles was to listen to the opinions of the Community and reflect them not only in the content but also in the out-game, but I was clearly becoming passive, worrying about the relationships between companies and not exercising my role.
From now on, I will review this structure and change it to one that values the community as it did in the past.
Thank you.